Remember to import the texture generated by MagicalVoxel as well or your model will look dead. create a pack and download it as FBX for Unity (.fbx): Import this package on unity and you are ready to rock. This way Unity will receive the 3D Object model, the texture and the info about how the texture will be used into the 3D model. Create a character using MagicaVoxel Import to Download the Unity package Import everything to Unity. On the file explorer you have to select all these 3 files and drag-and-drop them all at once into a unity folder inside the Asset folder (need to drag from file explorer and drop into Unity software interface).Drag the PNG(palete) image to the ALBEDO field of the materialĪnother solution would be this: If you export an OBJ from MagicaVoxel and want to send it to Unity with the textures/colors you have to send to Unity all the 3 files MagicaVoxel generates when you export an OBJ file (.obj.Associate the new material to the model on Scene Features 4 export methods to choose from, including vertex colors, materials, textured, and optimised texture Import any compatible.Import the voxel PNG(palete) file into Unity as a texture.The green, red, and yellow parts make up the parasites. The model is made in MagicaVoxel and this is the model: This is a zombie snail. If just import the OBJ file(exported from MagicaVoxel) into Blender, animated it and want to sent it to Unity with textures I think this will help you: Hello, I’m having trouble getting a voxel model to display a certain part as transparent and display textures correctly.
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